GpuTextureSubresourceRange import { GpuTextureSubresourceRange } from "destack:gpu/binding"; Texture subresource selector for one transition. export struct GpuTextureSubresourceRange { baseMipLevel: uint32; mipLevelCount: uint32; baseArrayLayer: uint32; arrayLayerCount: uint32; } language/library/src/gpu/binding/resource.ds:623:632 Members baseMipLevel: uint32 Starting mip-level index. mipLevelCount: uint32 Number of mip levels. baseArrayLayer: uint32 Starting array-layer index. arrayLayerCount: uint32 Number of array layers.