GpuTextureViewDescriptor import { GpuTextureViewDescriptor } from "destack:gpu/binding"; GPU texture view descriptor. export struct GpuTextureViewDescriptor { label: string; format: GpuTextureFormat; usage: GpuTextureUsage; dimension: GpuTextureViewDimension; baseMipLevel: uint32; mipLevelCount: uint32; baseArrayLayer: uint32; arrayLayerCount: uint32; aspect: GpuTextureAspect; } language/library/src/gpu/binding/resource.ds:417:436 Members label: string Debug label. format: GpuTextureFormat View format identifier when one compatible view format is selected. usage: GpuTextureUsage View usage bitset when the view narrows the texture usage set. dimension: GpuTextureViewDimension View dimension selector. baseMipLevel: uint32 Base mip-level index. mipLevelCount: uint32 Mip-level count when the view does not cover the remaining mip range. baseArrayLayer: uint32 Base array-layer index. arrayLayerCount: uint32 Array-layer count when the view does not cover the remaining layer range. aspect: GpuTextureAspect Texture aspect selector.