InputPointerBinding import { InputPointerBinding } from "destack:input/binding"; Pointer binding family. export interface InputPointerBinding { readPointerState(device: InputDeviceHandle): Result; setPointerRelativeMode(device: InputDeviceHandle, isEnabled: boolean): Result; setPointerGrab(device: InputDeviceHandle, window: WindowHandle, mode: PointerGrabMode): Result; capturePointer(device: InputDeviceHandle, window: WindowHandle, isEnabled: boolean): Result; warpPointer(device: InputDeviceHandle, window: WindowHandle, x: float64, y: float64): Result; } language/library/src/input/binding/pointer.ds:152:213 Members readPointerState(device: InputDeviceHandle): Result Read one pointer state snapshot. setPointerRelativeMode(device: InputDeviceHandle, isEnabled: boolean): Result Enable or disable relative pointer mode. setPointerGrab(device: InputDeviceHandle, window: WindowHandle, mode: PointerGrabMode): Result Set pointer grab mode. capturePointer(device: InputDeviceHandle, window: WindowHandle, isEnabled: boolean): Result Enable or disable pointer capture. warpPointer(device: InputDeviceHandle, window: WindowHandle, x: float64, y: float64): Result Warp pointer position.