GamepadMotion import { GamepadMotion } from "destack:input/binding"; Gamepad motion state snapshot. export struct GamepadMotion { timestampNs: uint64; accelerationX: float64; accelerationY: float64; accelerationZ: float64; gravityX: float64; gravityY: float64; gravityZ: float64; gyroscopeX: float64; gyroscopeY: float64; gyroscopeZ: float64; } language/library/src/input/binding/gamepad.ds:92:113 Members timestampNs: uint64 Monotonic update timestamp in nanoseconds. accelerationX: float64 Linear acceleration x component in meters per second squared. accelerationY: float64 Linear acceleration y component in meters per second squared. accelerationZ: float64 Linear acceleration z component in meters per second squared. gravityX: float64 Gravity x component in meters per second squared when available. gravityY: float64 Gravity y component in meters per second squared when available. gravityZ: float64 Gravity z component in meters per second squared when available. gyroscopeX: float64 Rotation rate around x in radians per second. gyroscopeY: float64 Rotation rate around y in radians per second. gyroscopeZ: float64 Rotation rate around z in radians per second.