GamepadState import { GamepadState } from "destack:input/binding"; Gamepad state snapshot. export struct GamepadState { timestampNs: uint64; isConnected: boolean; deviceId: string; instanceId: string; guid: string; hostName: string; mappingName: string; mapping: GamepadMapping; connection: GamepadConnection; playerIndex: uint8; slotIndex: uint8; battery: GamepadBattery; supportsRumble: boolean; supportsTriggerRumble: boolean; supportsMotion: boolean; supportsTouch: boolean; supportsLight: boolean; isMotionEnabled: boolean; motionSampleRateHz: float64; axes: float64[]; buttons: GamepadButton[]; touches: GamepadTouch[]; motion: GamepadMotion; } language/library/src/input/binding/gamepad.ds:116:163 Members timestampNs: uint64 Monotonic update timestamp in nanoseconds. isConnected: boolean Whether the gamepad is currently connected. deviceId: string Stable source device identifier. instanceId: string Stable instance identifier when available. guid: string Stable gamepad GUID when available. hostName: string Host device name when available. mappingName: string Active mapping display name when available. mapping: GamepadMapping Active gamepad mapping. connection: GamepadConnection Connection kind when available. playerIndex: uint8 Player index in the range [0, 15] when available. slotIndex: uint8 Stable web-style slot index when assigned. battery: GamepadBattery Battery status. supportsRumble: boolean Whether this device supports whole-device rumble. supportsTriggerRumble: boolean Whether this device supports trigger rumble. supportsMotion: boolean Whether this device exposes motion sensors. supportsTouch: boolean Whether this device exposes touch surfaces. supportsLight: boolean Whether this device supports light control. isMotionEnabled: boolean Whether motion sensors are currently enabled. motionSampleRateHz: float64 Effective motion sample rate in hertz when available. axes: float64[] Axis values in normalized host order. buttons: GamepadButton[] Button values in normalized host order. touches: GamepadTouch[] Touch contacts when the device exposes touch surfaces. motion: GamepadMotion Motion state when sensors are enabled.