GamepadTouch import { GamepadTouch } from "destack:input/binding"; Gamepad touch contact state. export struct GamepadTouch { touchId: uint32; surfaceId: uint32; x: float64; y: float64; pressure: float64; } language/library/src/input/binding/gamepad.ds:78:89 Members touchId: uint32 Touch identifier in host contact space. surfaceId: uint32 Touch surface identifier. x: float64 Normalized x coordinate in the range [-1, 1] when reported by the host. y: float64 Normalized y coordinate in the range [-1, 1] when reported by the host. pressure: float64 Normalized pressure in the range [0, 1] when reported by the host.