InputDevice import { InputDevice } from "destack:input/binding"; Input device descriptor. export struct InputDevice { id: string; instanceId: string; hardwareId: string; serialNumber: string; locationId: string; guid: string; name: string; transport: string; kind: InputDeviceKind; vendorId: uint16; productId: uint16; keyCount: uint16; buttonCount: uint16; axisCount: uint16; capabilities: InputDeviceCapabilities; isConnected: boolean; isVirtual: boolean; isSystem: boolean; } language/library/src/input/binding/device.ds:77:114 Members id: string Stable input device identifier. instanceId: string Stable instance identifier for the current connection. hardwareId: string Host hardware identifier when available. serialNumber: string Host serial number when available. locationId: string Host location identifier when available. guid: string Gamepad-style GUID when available. name: string Host-visible device name. transport: string Host transport name when available. kind: InputDeviceKind Device kind. vendorId: uint16 USB or Bluetooth vendor identifier when available. productId: uint16 USB or Bluetooth product identifier when available. keyCount: uint16 Logical key count when reported by the host. buttonCount: uint16 Logical button count when reported by the host. axisCount: uint16 Logical axis count when reported by the host. capabilities: InputDeviceCapabilities Capability flags. isConnected: boolean Whether this device is currently connected. isVirtual: boolean Whether this device is virtual or emulated. isSystem: boolean Whether this device is provided by the system stack.