InputEventGamepad import { InputEventGamepad } from "destack:input/binding"; Input gamepad event. export struct InputEventGamepad { kind: "gamepad"; header: InputEventHeader; action: InputEventAction; controlKind: GamepadControlKind; control: GamepadControl; hostCode: uint32; hostValue: int64; value: float64; isPressed: boolean; isTouched: boolean; } language/library/src/input/binding/event.ds:306:327 Members kind: "gamepad" Event discriminator. header: InputEventHeader Shared event header. action: InputEventAction Event action. controlKind: GamepadControlKind Gamepad control kind. control: GamepadControl Gamepad control selector. hostCode: uint32 Host-native control code. hostValue: int64 Host-native control value. value: float64 Normalized control value. isPressed: boolean Whether the control is pressed. isTouched: boolean Whether the control is touched.