InputEventTouch import { InputEventTouch } from "destack:input/binding"; Input touch event. export struct InputEventTouch { kind: "touch"; header: InputEventHeader; action: InputEventAction; pointerId: uint64; isPrimary: boolean; x: float64; y: float64; space: CoordinateSpace; pressure: float64; contact: PointerContact; tiltX: float64; tiltY: float64; twist: float64; } language/library/src/input/binding/event.ds:276:303 Members kind: "touch" Event discriminator. header: InputEventHeader Shared event header. action: InputEventAction Event action. pointerId: uint64 Stable pointer identifier. isPrimary: boolean Whether this is the primary touch point. x: float64 Touch x coordinate. y: float64 Touch y coordinate. space: CoordinateSpace Coordinate space. pressure: float64 Touch pressure when available. contact: PointerContact Contact geometry when available. tiltX: float64 Touch tilt around the x axis when available. tiltY: float64 Touch tilt around the y axis when available. twist: float64 Touch rotation when available.