PointerState import { PointerState } from "destack:input/binding"; Pointer state snapshot. export struct PointerState { timestampNs: uint64; sequence: uint64; deviceId: string; pointerId: uint64; pointerKind: PointerKind; isPrimary: boolean; space: CoordinateSpace; x: float64; y: float64; deltaX: float64; deltaY: float64; buttons: uint32; modifiers: ModifierState; pen: PenState; contact: PointerContact; } language/library/src/input/binding/pointer.ds:108:139 Members timestampNs: uint64 Monotonic update timestamp in nanoseconds. sequence: uint64 Monotonic sequence number generated by the host stream. deviceId: string Stable source device identifier. pointerId: uint64 Stable pointer identifier for this active pointer. pointerKind: PointerKind Pointer kind. isPrimary: boolean Whether this is the primary pointer for its kind. space: CoordinateSpace Position coordinate space. x: float64 Pointer x position. y: float64 Pointer y position. deltaX: float64 Relative x delta since the previous snapshot when available. deltaY: float64 Relative y delta since the previous snapshot when available. buttons: uint32 Canonical pressed-button bitset. modifiers: ModifierState Keyboard modifier and lock state. pen: PenState Pen state when available. contact: PointerContact Contact geometry when available.