TouchContact import { TouchContact } from "destack:input/binding"; Touch contact snapshot. export struct TouchContact { contactId: uint32; phase: TouchPhase; x: float64; y: float64; pressure: float64; radiusX: float64; radiusY: float64; tiltX: float64; tiltY: float64; } language/library/src/input/binding/touch.ds:18:37 Members contactId: uint32 Host contact identifier. phase: TouchPhase Contact phase. x: float64 Contact x coordinate in host-native units. y: float64 Contact y coordinate in host-native units. pressure: float64 Contact pressure in the normalized range [0, 1] when available. radiusX: float64 Contact major radius in host-native units when available. radiusY: float64 Contact minor radius in host-native units when available. tiltX: float64 Contact tilt around the x axis in degrees when available. tiltY: float64 Contact tilt around the y axis in degrees when available.