Rule import { Rule } from "destack:simulation/scenario"; Scenario rule definition. export struct Rule { id: RuleId; enabled: boolean; select: { kind: "binding"; binding: Selector } | { kind: "entity"; entity: EntitySelector } | { kind: "edge"; edge: EdgeSelector }; trigger: Trigger; fault: Fault; labels: LabelSet; } language/library/src/simulation/scenario/rule.ds:32:45 Members id: RuleId Stable rule identifier. enabled: boolean Whether this rule is enabled. select: { kind: "binding"; binding: Selector } | { kind: "entity"; entity: EntitySelector } | { kind: "edge"; edge: EdgeSelector } Selector for this rule. trigger: Trigger Trigger controls. fault: Fault Fault injected by this rule. labels: LabelSet Rule labels.