Trigger import { Trigger } from "destack:simulation/scenario"; Scenario trigger controls. export struct Trigger { on: EventKind | undefined; activation: { kind: "immediate" } | { kind: "atTime"; timeNanos: uint64 } | { kind: "afterCallCount"; calls: uint64 }; lifetime: { kind: "untilDisabled" } | { kind: "duration"; duration: Duration } | { kind: "callCount"; calls: uint64 }; activationPpm: uint32; probabilityPpm: uint32; maxOccurrences: uint64; cooldown: Duration; burst: uint32; intervalHits: uint64; skipHits: uint64; predicate: Predicate; } language/library/src/simulation/scenario/trigger.ds:47:70 Members on: EventKind | undefined Event kind for this trigger. activation: { kind: "immediate" } | { kind: "atTime"; timeNanos: uint64 } | { kind: "afterCallCount"; calls: uint64 } Activation window for this trigger. lifetime: { kind: "untilDisabled" } | { kind: "duration"; duration: Duration } | { kind: "callCount"; calls: uint64 } Lifetime window for this trigger. activationPpm: uint32 Activation probability in parts per million. probabilityPpm: uint32 Fire probability in parts per million. maxOccurrences: uint64 Maximum number of action firings. cooldown: Duration Cooldown duration between firings. burst: uint32 Number of firings per trigger hit. intervalHits: uint64 Trigger cadence interval in matching hits. skipHits: uint64 Number of matching hits to skip before cadence starts. predicate: Predicate Custom attempt predicate.