menu
DisplayFrameBinding
import { DisplayFrameBinding } from "destack:display/binding";
Frame binding family.
1export interface DisplayFrameBinding {2 openDisplayFrames(subscription: &'a readonly DisplayFrameSubscription): Result<DisplayFrameHandle, HostError>;3 closeDisplayFrames(frames: DisplayFrameHandle): Result<void, HostError>;4 readDisplayFrames(frames: DisplayFrameHandle, maxEvents: uint32, timeoutNs?: uint64 | undefined): Result<DisplayFrameEvent[], HostError>;5}Members
openDisplayFrames(subscription: &'a readonly DisplayFrameSubscription): Result<DisplayFrameHandle, HostError>Open one display frame timing stream.
closeDisplayFrames(frames: DisplayFrameHandle): Result<void, HostError>Close one display frame timing stream.
readDisplayFrames(frames: DisplayFrameHandle, maxEvents: uint32, timeoutNs?: uint64 | undefined): Result<DisplayFrameEvent[], HostError>Read display frame timing events.