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GpuSyncBinding
import { GpuSyncBinding } from "destack:gpu/binding";
Sync binding family.
1export interface GpuSyncBinding {2 createFence(device: GpuDeviceHandle, descriptor: &'a readonly GpuFenceDescriptor): Result<GpuFenceHandle, HostError>;3 destroyFence(fence: GpuFenceHandle): Result<void, HostError>;4 signalQueue(queue: GpuQueueHandle, fence: GpuFenceHandle, value: uint64): Result<void, HostError>;5 waitQueue(queue: GpuQueueHandle, fence: GpuFenceHandle, value: uint64, timeoutNs: uint64): Result<void, HostError>;6 waitQueueDone(queue: GpuQueueHandle, timeoutNs: uint64): Result<void, HostError>;7 readQueueTimestampPeriod(queue: GpuQueueHandle): Result<float64, HostError>;8 createQuerySet(device: GpuDeviceHandle, descriptor: &'a readonly GpuQuerySetDescriptor): Result<GpuQuerySetHandle, HostError>;9 destroyQuerySet(querySet: GpuQuerySetHandle): Result<void, HostError>;10 readQuerySet(querySet: GpuQuerySetHandle): Result<GpuQuerySetState, HostError>;11 writeCommandTimestamp(encoder: GpuCommandEncoderHandle, querySet: GpuQuerySetHandle, queryIndex: uint32): Result<void, HostError>;12 beginOcclusionQuery(renderPass: GpuRenderPassHandle, querySet: GpuQuerySetHandle, queryIndex: uint32): Result<void, HostError>;13 endOcclusionQuery(renderPass: GpuRenderPassHandle): Result<void, HostError>;14 beginRenderStatisticsQuery(renderPass: GpuRenderPassHandle, querySet: GpuQuerySetHandle, queryIndex: uint32): Result<void, HostError>;15 endRenderStatisticsQuery(renderPass: GpuRenderPassHandle): Result<void, HostError>;16 beginComputeStatisticsQuery(computePass: GpuComputePassHandle, querySet: GpuQuerySetHandle, queryIndex: uint32): Result<void, HostError>;17 endComputeStatisticsQuery(computePass: GpuComputePassHandle): Result<void, HostError>;18 resolveQueries(encoder: GpuCommandEncoderHandle, querySet: GpuQuerySetHandle, firstQuery: uint32, queryCount: uint32, destination: GpuBufferHandle, destinationOffset: uint64): Result<void, HostError>;19}Members
createFence(device: GpuDeviceHandle, descriptor: &'a readonly GpuFenceDescriptor): Result<GpuFenceHandle, HostError>Create a synchronization fence.
destroyFence(fence: GpuFenceHandle): Result<void, HostError>Destroy a synchronization fence.
signalQueue(queue: GpuQueueHandle, fence: GpuFenceHandle, value: uint64): Result<void, HostError>Signal a fence value from a queue.
waitQueue(queue: GpuQueueHandle, fence: GpuFenceHandle, value: uint64, timeoutNs: uint64): Result<void, HostError>Wait for a fence value.
waitQueueDone(queue: GpuQueueHandle, timeoutNs: uint64): Result<void, HostError>Wait for all previously submitted queue work.
readQueueTimestampPeriod(queue: GpuQueueHandle): Result<float64, HostError>Read a queue timestamp period.
createQuerySet(device: GpuDeviceHandle, descriptor: &'a readonly GpuQuerySetDescriptor): Result<GpuQuerySetHandle, HostError>Create a query set.
destroyQuerySet(querySet: GpuQuerySetHandle): Result<void, HostError>Destroy a query set.
readQuerySet(querySet: GpuQuerySetHandle): Result<GpuQuerySetState, HostError>Read a query-set metadata snapshot.
writeCommandTimestamp(encoder: GpuCommandEncoderHandle, querySet: GpuQuerySetHandle, queryIndex: uint32): Result<void, HostError>Write a timestamp query from a command encoder.
beginOcclusionQuery(renderPass: GpuRenderPassHandle, querySet: GpuQuerySetHandle, queryIndex: uint32): Result<void, HostError>Begin an occlusion query.
endOcclusionQuery(renderPass: GpuRenderPassHandle): Result<void, HostError>End an occlusion query.
beginRenderStatisticsQuery(renderPass: GpuRenderPassHandle, querySet: GpuQuerySetHandle, queryIndex: uint32): Result<void, HostError>Begin a pipeline-statistics query in a render pass.
endRenderStatisticsQuery(renderPass: GpuRenderPassHandle): Result<void, HostError>End a pipeline-statistics query in a render pass.
beginComputeStatisticsQuery(computePass: GpuComputePassHandle, querySet: GpuQuerySetHandle, queryIndex: uint32): Result<void, HostError>Begin a pipeline-statistics query in a compute pass.
endComputeStatisticsQuery(computePass: GpuComputePassHandle): Result<void, HostError>End a pipeline-statistics query in a compute pass.
resolveQueries(encoder: GpuCommandEncoderHandle, querySet: GpuQuerySetHandle, firstQuery: uint32, queryCount: uint32, destination: GpuBufferHandle, destinationOffset: uint64): Result<void, HostError>Resolve one query range into one destination buffer.