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GpuShaderVisibilityMask
import { GpuShaderVisibilityMask } from "destack:gpu/binding";
Shader stage visibility bitset.
1export newtype GpuShaderVisibilityMask = uint32import { GpuShaderVisibilityMask } from "destack:gpu/binding";
Shader stage visibility bitset.
1export newtype GpuShaderVisibilityMask = uint32