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GpuTextureAccess
import { GpuTextureAccess } from "destack:gpu/binding";
Texture access bitset for explicit resource transitions.
1export newtype GpuTextureAccess = uint32import { GpuTextureAccess } from "destack:gpu/binding";
Texture access bitset for explicit resource transitions.
1export newtype GpuTextureAccess = uint32