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Language
  1. Setup
  2. TypeScript
  3. TypeScript++
  4. Runtime
  5. Standard Library
  6. Web
  7. Node
  8. Systems
  9. Modules
  10. destack:gpu
  11. destack:gpu/binding
  12. GPU_TEXTURE_FORMAT_DEPTH32_FLOAT_STENCIL8
  13. Configuration
  14. Static Analysis
  15. Dynamic Analysis
  16. Deployment
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Language
  1. Setup
  2. TypeScript
  3. TypeScript++
  4. Runtime
  5. Standard Library
  6. Web
  7. Node
  8. Systems
  9. Modules
  10. destack:gpu
  11. destack:gpu/binding
  12. GPU_TEXTURE_FORMAT_DEPTH32_FLOAT_STENCIL8
  13. Configuration
  14. Static Analysis
  15. Dynamic Analysis
  16. Deployment
Docs/Language/Standard Library/Modules/destack:gpu/destack:gpu/binding
mdtxt

GPU_TEXTURE_FORMAT_DEPTH32_FLOAT_STENCIL8

import { GPU_TEXTURE_FORMAT_DEPTH32_FLOAT_STENCIL8 } from "destack:gpu/binding";

32-bit floating-point depth with stencil.

language/library/src/gpu/binding/resource.ds:222
1const GPU_TEXTURE_FORMAT_DEPTH32_FLOAT_STENCIL8: GpuTextureFormat
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