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GpuStorageTextureAccess

import { GpuStorageTextureAccess } from "destack:gpu/binding";

Storage-texture access selector.

language/library/src/gpu/binding/bind.ds:60:69
1export enum GpuStorageTextureAccess {2    WriteOnly = 1,3    ReadOnly = 2,4    ReadWrite = 3,5    Atomic = 4,6}

Variants

WriteOnly = 1

Write-only storage-texture access.

ReadOnly = 2

Read-only storage-texture access.

ReadWrite = 3

Read-write storage-texture access.

Atomic = 4

Atomic storage-texture access.