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GpuStorageTextureAccess
import { GpuStorageTextureAccess } from "destack:gpu/binding";
Storage-texture access selector.
1export enum GpuStorageTextureAccess {2 WriteOnly = 1,3 ReadOnly = 2,4 ReadWrite = 3,5 Atomic = 4,6}Variants
WriteOnly = 1Write-only storage-texture access.
ReadOnly = 2Read-only storage-texture access.
ReadWrite = 3Read-write storage-texture access.
Atomic = 4Atomic storage-texture access.