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GpuCompilationMessage
import { GpuCompilationMessage } from "destack:gpu/binding";
Shader-compilation message descriptor.
1export struct GpuCompilationMessage {2 kind: GpuCompilationMessageKind;3 message: string;4 line: uint32;5 column: uint32;6 offset: uint32;7 length: uint32;8}Members
kind: GpuCompilationMessageKindMessage kind.
message: stringHuman-readable message text.
line: uint32One-indexed source line number when available.
column: uint32One-indexed source column number when available.
offset: uint32Zero-based source byte offset when available.
length: uint32Source span length in bytes when available.