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GpuCompilationMessage

import { GpuCompilationMessage } from "destack:gpu/binding";

Shader-compilation message descriptor.

language/library/src/gpu/binding/pipeline.ds:49:62
1export struct GpuCompilationMessage {2    kind: GpuCompilationMessageKind;3    message: string;4    line: uint32;5    column: uint32;6    offset: uint32;7    length: uint32;8}

Members

kind: GpuCompilationMessageKind

Message kind.

message: string

Human-readable message text.

line: uint32

One-indexed source line number when available.

column: uint32

One-indexed source column number when available.

offset: uint32

Zero-based source byte offset when available.

length: uint32

Source span length in bytes when available.