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GpuSamplerDescriptor
import { GpuSamplerDescriptor } from "destack:gpu/binding";
GPU sampler descriptor.
1export struct GpuSamplerDescriptor {2 label: string;3 minFilter: GpuFilterMode;4 magFilter: GpuFilterMode;5 mipFilter: GpuMipmapFilterMode;6 addressU: GpuAddressMode;7 addressV: GpuAddressMode;8 addressW: GpuAddressMode;9 lodMinClamp: float64;10 lodMaxClamp: float64;11 compare: GpuCompareFunction;12 maxAnisotropy: uint16;13 borderColor: GpuSamplerBorderColor;14}Members
label: stringDebug label.
minFilter: GpuFilterModeMinification filter selector.
magFilter: GpuFilterModeMagnification filter selector.
mipFilter: GpuMipmapFilterModeMipmap filter selector.
addressU: GpuAddressModeAddress mode u selector.
addressV: GpuAddressModeAddress mode v selector.
addressW: GpuAddressModeAddress mode w selector.
lodMinClamp: float64Sampler LOD minimum clamp.
lodMaxClamp: float64Sampler LOD maximum clamp.
compare: GpuCompareFunctionCompare-function selector when comparison is enabled.
maxAnisotropy: uint16Maximum anisotropy level.
borderColor: GpuSamplerBorderColorBorder color when one address mode clamps to border.