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GpuTextureCopy
import { GpuTextureCopy } from "destack:gpu/binding";
Texture copy source or destination descriptor.
1export struct GpuTextureCopy {2 texture: GpuTextureHandle;3 mipLevel: uint32;4 originX: uint32;5 originY: uint32;6 originZ: uint32;7 aspect: GpuTextureAspect;8}Members
texture: GpuTextureHandleTexture handle.
mipLevel: uint32Mip level index.
originX: uint32Origin x coordinate.
originY: uint32Origin y coordinate.
originZ: uint32Origin z coordinate.
aspect: GpuTextureAspectTexture aspect selector.