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Language
  1. Setup
  2. TypeScript
  3. TypeScript++
  4. Runtime
  5. Standard Library
  6. Web
  7. Node
  8. Systems
  9. Modules
  10. destack:gpu
  11. destack:gpu/binding
  12. GPU_TEXTURE_ACCESS_DEPTH_STENCIL_READ
  13. Configuration
  14. Static Analysis
  15. Dynamic Analysis
  16. Deployment
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Language
  1. Setup
  2. TypeScript
  3. TypeScript++
  4. Runtime
  5. Standard Library
  6. Web
  7. Node
  8. Systems
  9. Modules
  10. destack:gpu
  11. destack:gpu/binding
  12. GPU_TEXTURE_ACCESS_DEPTH_STENCIL_READ
  13. Configuration
  14. Static Analysis
  15. Dynamic Analysis
  16. Deployment
Docs/Language/Standard Library/Modules/destack:gpu/destack:gpu/binding
mdtxt

GPU_TEXTURE_ACCESS_DEPTH_STENCIL_READ

import { GPU_TEXTURE_ACCESS_DEPTH_STENCIL_READ } from "destack:gpu/binding";

Texture access bit for read-only depth-stencil use.

language/library/src/gpu/binding/resource.ds:608
1const GPU_TEXTURE_ACCESS_DEPTH_STENCIL_READ: GpuTextureAccess
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