menu
GpuBindGroupLayoutEntry
import { GpuBindGroupLayoutEntry } from "destack:gpu/binding";
Bind group layout entry.
1export struct GpuBindGroupLayoutEntry {2 binding: uint32;3 visibility: GpuShaderVisibilityMask;4 bindingArrayCount: uint32;5 resource: GpuBindGroupLayoutResource;6}Members
binding: uint32Binding index.
visibility: GpuShaderVisibilityMaskShader stage visibility mask.
bindingArrayCount: uint32Binding array length when this entry is array-backed.
resource: GpuBindGroupLayoutResourceTyped resource payload.