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Language
  1. Setup
  2. TypeScript
  3. TypeScript++
  4. Runtime
  5. Standard Library
  6. Web
  7. Node
  8. Systems
  9. Modules
  10. destack:gpu
  11. destack:gpu/binding
  12. GpuColorTargetState
    1. Members
  13. Configuration
  14. Static Analysis
  15. Dynamic Analysis
  16. Deployment
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Language
  1. Setup
  2. TypeScript
  3. TypeScript++
  4. Runtime
  5. Standard Library
  6. Web
  7. Node
  8. Systems
  9. Modules
  10. destack:gpu
  11. destack:gpu/binding
  12. GpuColorTargetState
    1. Members
  13. Configuration
  14. Static Analysis
  15. Dynamic Analysis
  16. Deployment
Docs/Language/Standard Library/Modules/destack:gpu/destack:gpu/binding
mdtxt

GpuColorTargetState

import { GpuColorTargetState } from "destack:gpu/binding";

Color-target descriptor.

language/library/src/gpu/binding/pipeline.ds:337:344
1export struct GpuColorTargetState {2    format: GpuTextureFormat;3    blend: GpuBlendState;4    writeMask: GpuColorWriteMask;5}

Members

format: GpuTextureFormat

Render-target texture format identifier.

blend: GpuBlendState

Blend-state descriptor when provided.

writeMask: GpuColorWriteMask

Color-write channel mask.

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