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GpuColorTargetState
import { GpuColorTargetState } from "destack:gpu/binding";
Color-target descriptor.
1export struct GpuColorTargetState {2 format: GpuTextureFormat;3 blend: GpuBlendState;4 writeMask: GpuColorWriteMask;5}Members
format: GpuTextureFormatRender-target texture format identifier.
blend: GpuBlendStateBlend-state descriptor when provided.
writeMask: GpuColorWriteMaskColor-write channel mask.