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GpuFragmentState
import { GpuFragmentState } from "destack:gpu/binding";
Fragment-state descriptor.
1export struct GpuFragmentState {2 module: GpuShaderHandle;3 entry: string;4 constants: [GpuPipelineConstant];5 targets: [GpuColorTargetState];6}Members
module: GpuShaderHandleFragment shader-module handle.
entry: stringFragment entry point when provided.
constants: [GpuPipelineConstant]Fragment-stage specialization constants.
targets: [GpuColorTargetState]Color-target states.