menu
GpuRenderPipelineDescriptor
import { GpuRenderPipelineDescriptor } from "destack:gpu/binding";
Render pipeline descriptor.
1export struct GpuRenderPipelineDescriptor {2 label: string;3 layout: GpuPipelineLayoutHandle;4 vertex: GpuVertexState;5 fragment: GpuFragmentState;6 render: GpuRenderState;7 multiviewMask: uint32;8}Members
label: stringDebug label.
layout: GpuPipelineLayoutHandleExplicit pipeline layout handle when provided.
vertex: GpuVertexStateVertex stage descriptor.
fragment: GpuFragmentStateFragment stage descriptor when configured.
render: GpuRenderStateRender-state descriptor.
multiviewMask: uint32Multiview mask when configured.